What I would suggest, if possible, is to create a "Drinking Juice" moodlet that lasts for a random amount of time between 10 and 20 minutes, preferably tunable for the minimum and maximum range, which then triggers the interaction when it runs out. File Name: ani_GetDrunk_1_50.zip / ani_GetDrunk_shorter_1_50.zip (only use one, the shorter package has shorter moodlet length). ![]() I do listen to the kJuiceKegPourJuice but it doesn't seem to get activated. You now get drunk from playing juice pong The counter starts immediately when you play but the interaction doesn't cancel playing so you can finish your game before you do the drunk interaction- You now get drunk from doing a juice keg stand Bugs: The counter buff now has a name "Wait for it." File Name: ani_GetDrunk_1.55.zip Changes: Remember you can always tune these if you want them longer. ![]() ![]() No changes except I accidentally uploaded the shorter values by default, so moodlet values are buzzed 3h, tipsy 6h, drunk/hangover 12h. Instead all my mods can now be found at Nraas.
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